What happens you mix the Nadesico, the Gecko Go, and the Exodus together? You get a five hour orgasmic journey through heaven and hell. Another Century’s Episode 3: The Final is one of hell of a game (and I’m just going to call it ACE 3 from here on out). Seriously. Let me give you one of the missions.
The Gecko Go is currently under the crust fighting the Corellians trying to get through to Eureka. Your in the Strike Freedom (with the M.E.T.E.O.R. upgrade) with King Gainer and Justice (also with the M.E.T.E.O.R. upgrade). The Corellians are attacking from every angle and the Gecko Go can not fall. You blast and blast and blast and blast and you run out of ammo and use the ultimate attack. Everything around you is destroyed but they keep coming. You jettison the meteor unit and start using up your basic ammo. The Gecko Go is sustaining damage still.
It finally makes it to its destination and you’re doing alright health wise. That’s when theEND arrives and oh god you fight it while it’s going all insane on you and the voice actors are shouting at you. You finally defeat it, Renton saves Eureka, and the world is at peace.
That’s just one mission, mind you. Nothing like one mission where the Exodus (King Gainer), the Nadesico (Nadesico), and the Gecko Go (Eureka 7) are trying to take out this one area that is defended by these shields. You have to clear a path for both of them and you can do it as Master Asia or Akito or King Gainer or oh man it just keeps going on.
The music is pulled from the anime themselves and I’ve already mentioned the three big ones and of course there is Gundam and Macross. Actually there is: Overman King Gainer, After War Gundam X, Mobile Suit Gundam, Mobile Suit Gundam, Mobile Suit Gundam SEED, Eureka Seven, Turn A Gundam, Geterr Robo Armageddon, Macross Plus, Metal Armor Dragonar, Mobile Suit Gundam: Char’s Counterattack, Mobile Fighter G Gundam, Martain Successor Nadesico, Gundam Wing: Endless Waltz, Aura Battler Dunbine, The Super Dimension Fortress Macross, Brain Powered, Wings of Rean, and of course A.C.E. Originals in this game.
If you didn’t just cry some manly tears at how awesome it is for Char and Master Asia to kick ass then well, you’re not one for the burning.
Honestly the gameplay isn’t fantastic. You’ve got about three normal attacks (Triangle, Square, and Circle) which are usually your blaster, your sword, and a special attack. Then you have the R1 button and about three to five more attacks that really fit the mecha. For instance King Gainer can use his overskill to freeze enemies or slow time. Outside of the weapons you can do some dodge attacks and fly around and stuff.
It’s not exactly the epitome of perfect combat. It is however very realistic for each and every robot. Eureka 7’s units surf on the surfboard and plays just like you’d think they’d play (although I only used the Nirvash one mission). King Gainer uses the light rings in various ways to show realism to that series. When you equip the M.E.T.E.O.R. units on Freedom and Justice they become harder to maneuver around but it easily makes up for it in destroying most units in one blast.
Not to mention how most Gundams have their massive straight line of everything in it dies attack. Oh man.
The graphics are alright. I ran into some slowdown on the levels where there is a ton of mechs on the screen. The skill required isn’t that much. I played no normal difficulty and only lost due to the fact I couldn’t figure out how to upgrade. (Hint: If you get it to upgrade on the unit selection screen it’s like one down, then one down again. Just play around until you get to it). Then I upgraded and added wingmen and from there never lost again.
Like, the missions are obvious in what you need to do. Defend either the Exodus, the Gecko Go, and/or the Nadesico if they’re on the map. Go to everything that blinks and destroy it. If there are green X’s those are units in defensive positions. Take out anything near them to make the map a little easier.
Honestly I’d want to say this it the perfect game. Not because of the gameplay (I beat it in 5 hours through all 30 missions) but for the awesome storytelling, the ease of play, and being able to be King Gainer while helping the Gecko Go. Every time I heard GRAVITTIII BLASSTTTOO from Ruri Ruri (yes it’s the Prince of Darkness Nadesico) I wanted to cry manly tears thinking of Gai.
However, Gai isn’t in this. Neither is GaoGaiGar (could you imagine if GaoGaiGar was?) so I’m just going to give it a 4.5 out of 5. If you’ve got the ability to play imports then import this game if you love at least three of the series listed. If you don’t have the ability to play imports then well. I guess that really sucks since these kind of games rarely come stateside.
If you need more reason to import it: Master Asia. Get A.C.E. 2 as well, it has gai in it (but three has King Gainer).



0 Responses to “Another Century’s Episode 3: The Final (A.C.E. 3) Review”
Leave a Reply