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The Final Draft for Alan Wake 2 presents a complex and subversive storyline, where the protagonist, Alan Wake, and Saga Anderson navigate through a series of loops and challenges in the Dark Place. The updated version introduces meta elements, jumpscares, and a deeper involvement of Alice, ultimately leading to a mysterious and open-ended conclusion with potential ties to future Remedy games.

Players can be quite confused at who Inarius and Lilith when they have almost no exposure to either of them before Diablo IV’s launch. Inarius is a rogue angel and Lilith is a rogue demon who created Sanctuary as a means to escape the Eternal Conflict between angels and demons over the Worldstone (the focus of Diablo II). They birthed the nephalem which eventually over time became humanity. That’s everything. We have a ton of technical lore history below, but if you’re just curious who they are that’s about the best summary I think you can have. When they introduce themselves in the game as the mother and father of Sanctuary, they’re not lying. There’s a lot more technical info on the situation than that, but we first need to talk about what came about to cause them to create Sanctuary. We’ll then go into a mixed bag of topics…

Pentiment is an amazing game of beautiful art and stylized text in the 1500s. One of the beautiful things about the game is that it gives you an artistic representation of life for the various classes of people, what they did in their day to day lives along with some religious and political intrigue. What the game doesn’t do is give the player any edification on what is and isn’t true in the world around them. This is true in both Act I and Act II when you’re given the chance to weigh in on the investigation in town. In Phoenix Wright your job would be to accuse the actual perpetrator but in Pentiment, you’re given something a bit different. That’s a lack of resources, time, access and knowledge to discover who did any of the main crimes in the game. At best you can provide what you’ve found and…

The story of Inscription, the video game, can be confusing while playing through the game. We break it down into each of its elements and explain the entire story of Inscryption, what’s going on in the cabin and beyond. To get started, let’s just note that massive spoilers are ahead! Be sure you’re ready for spoilers as we dive deep into the game and explain almost everything, including some of the subplots. We do not go deep into the ARG elements though. Daniel Mullin Games (sort of a multiverse) have an ongoing ARG involving GameFuna since Pony Island and beyond. We only will focus on the in-game content here, although you can find the ending of the ARG below as well. Who is Doing What You’re playing as someone who is reviewing the camera footage recorded by Luke Carder. Who this is, is not known and isn’t relevant to the…

Five Nights at Freddy’s Security Breach is the first 3D action survival horror game in the FNAF series. You take on the role of Gregory who wakes up inside of Glamrock Freddy in a Pizzaplex that is in a state of chaos. We’ve compiled some tips below to help you survive the night along with how to obtain the game’s various endings. The biggest tip of all is to understand that the game is linear but not completely linear. Areas are gated past passes that are only given out at certain times and in certain areas. However, how you upgrade Freddy and how you proceed can be completely up to you. You can see your available missions anytime on the watch. Scott Cawthon retired which means that the series is moving on now with him taking a less hands on approach. However, it’s very clear in Security Breach that Steel…

Murder by Numbers is a “nonogram,” “griddler” or “pixel puzzle” game mixed with a bit of visual novel style detective work. You can sum the entire game up by saying take a healthy dose of Picross and mix it with some Phoenix Wright and you now have an entirely new game. The comparison with Phoenix Wright starts and stops in the visual novel category, though. There is no in-depth investigation periods like in the Nonary Games or in Phoenix Wright. No courtroom trials like in Danganronpa or Phoenix Wright. There is pixel puzzles and a story and in a lot of ways, that’s fine. The gameplay loop is simple. There is a mystery to solve. You investigate by scanning a scene (you have a radar type mechanism to tell you where to go). When you’ve found something you’re thrown into a pixel puzzle which you solve and then obtain the…